

Rides & Attractions
that are Now Only Memories
The following attractions are no longer
at the park. (If you remember any other rides or attractions that
were removed from SFOG, please drop
me a note and I'll include it here. My memory is very rusty
concerning these rides.)
- Bufford the Buzzard: a circus wagon puppet show with Bufford, a very
sarcastic buzzard who would yell at the people walking by "what
are you looking at?" Bufford would make fun of anything
and anyone nearby, current events, and sports. Especially ripe
targets for humor were people from Alabama or young kids (who
got an autographed photo at the end of every show).
- Bullfrog Review: an
animatronic 15 minute show where a quartet of giant bullfrogs
played music and sang while telling jokes and puns. During Fright
Fest the storyline changed to be about ghosts and other eerie
stories, but still tinged with family fun.
- Casa Magnetica:
a hosted walk-through fun house with gravity-defying effects.
The structure is now home to the Bullfrog Review in Bugs
Bunny World. An original Casa is still in operation
at Six Flags Over Texas.
- Cinema 180 / Chevy Show / Plymouth
Place: a 180 degree projection
theater that showed a film including footage of the Thunderbolt
from Coney Island. This was replaced by Dexter's Laboratory show
in 1998, then a magic show, and now "Shake, Rattle &
Roll," a themed indoor scrambler ride.
- Deja'Vu: [2001,
Vekoma, 196 feet tall, 177-foot lift (and drop), 1,204 feet long,
65 MPH, 8 row / 4 position train, 54" minimum height requirement,
maximum height 6' 4"] Hanging underneath
the track, seated 4-across in a v-wing row configuration, you're
pulled backwards up one of the 177-foot tall vertical spikes via
a cable, face down. At the top, get ready to be dropped at a 90-degree
angle in a complete free fall - an unbelievable drop - returning
through the station at 65 miles per hour. Then climb into a 110-foot
high cobra roll where you'll invert twice, and scream over the
station around a 102-foot high vertical loop experiencing
a maximum 4.5G's to climb face up the other 90-degree
spike -
where you're pulled up to the top to be released and do it all
over again...this time in reverse! An absolutely unbelievable
ride - if you can, go for any of the four front seats, or the
back row! Either way you will experience a truly great coaster
drop. Spectacular! But the queue gates were confusing,
something that might have been fixed with labeling or instructions.
Note that because of the confusing loading the ride line and wait
time was usually pretty bad. Even
though in later years it became fairly reliable, it was inoperatable
for long periods of
time, so much so a nickname was coined: "De-LAY-Ja'Vu."
During the initial testing a train was destroyed by a malfunction in
the catch/release system, delaying the opening for several months.
Then, immediately after the media preview's last ride, the ride broke
down for what would be an endless series of mechanical problems with
the system. Originally there were no seat belts which were added a few
months later after guests complained about feeling unsafe. Then, after
the seat belts were added, loading went from slow to snail-like. First
the seat belts were checked, then the harnesses lowered and checked.
Adding that to an already confusing 1x2x1 seating system (the 2 outside
seats were set back from the middle seats) and a seat assignment
process at the front guests walked around the station house confused
(but miraculously did not fall off either end of the raised platform
that did not have a safety railing). But the problematic ride was
doomed (especially after suffering a final mechanical failure on
October 15, 2007) and removed at the end of the 2007 Season from it's
location near the old back gate area.
- Dolphin Show: the
show that many visitors to SFOG still remember with Skippy &
Dolly in a very small pool. This was later replaced by Olympic
divers (human) demonstrating their skills off of tall towers.
This theater was home to the Animal Action Show, and in
2001 changed back to a diving show.
- Drunken Barrels: a
tilting, spinning tea cups kind of ride was replaced by Wheelie.
The barrels eventually went to Six Flags St. Louis where
in 1998 they were hidden behind a construction wall. Looks like
the barrels may be empty for quite a while.
Floating
Locker Rentals With the opening
of Superman, it was very obvious that
guests needed a place to
store their "stuff." When 3 trains run on Superman,
you will leave one station and return to the other. So a new high-tech
locker system has been installed. For a daily fee a guest is issued
a wristband that contains an electronic chip. At the locker rental
site the guest places their palm down on the sensor, a locker
opens and locks when the user shuts the door. Then to unlock,
the user returns to the central sensor, places their hand in position
and the locker in use unlocks. Guests are not permitted to use
more than a single locker simultaneously - but after each
use
the guest can move their "stuff" to another location.
You buy your wristband at the Stroller Rental location, Guest
Relations, and a series of shops detailed in the photo at left
/ below. Note that the sales location closest
to the locker sign is highlighed in red (this example is from
the Metropolis Park / Superman location). The locker locations
are at Metropolis Park, the old ice cream stand next to Monster
Plantation, near the Gotham City Gifts shop, in the USA plaza,
near the Bugs Bunny World arcade, at the entrance to Splashwater
Falls and also at Guest Relations offices at the Promenade. These were removed and then were replaced with multiple expensive locker sets in 2007 (starting on Goliath).- Flying Dutchman: a
rocking pirate ship that was removed for Batman The Ride.
The ship is now located in the back of the employee parking
lot.
- Flying Jenny: a
mule-powered low-tech carousel ride originally located next to
the Animal Action stage, then moved across from the Mini-Mine
Train.
- Free Fall [42" minimum
height] Installed in 1983, this was a 1st generation Intamin drop
ride with 4-person cars that go up an elevator-type device. The queue was the recycled queue from the Astrolift, hidden by the dome of the Shake, Rattle & Roll (Chevy Show) building. You
went up 10 stories in the air, where the car was pushed out and dropped
without warning, falling 98 feet at up to 55 MPH, and finally
ending up on your back. Put a penny on your knee at the top and
watch it float down with you. I personally didn't ride this very
often because I'm tall and the last jolt at the end of the run
hurt my shoulders. Removed in the Winter 2006/7 for some unknown project (a similar ride from Six Flags Great Adventure was removed, with all four listed on a used ride brokerage site "for sale."
- The Great
Gasp® [36" minimum height / 42" without adult]
2-3 person (seated) parachutes. Originally the Gasp had
12 chute positions (including a few stand-up cages), but it ended
running with 8 due to a new controller installed during the late
1980's. Usually only 4 chutes were in operation, and the location
closest to the Coca-Cola Cool Zone had the best view of
the downtown Atlanta skyline. This was the tallest ride in the
park at 228 feet (with a 200 foot drop). For the last several
years the line did not often exceed 30 minutes with a ridership
of only 200-250 people per hour so while it was dissappointing
to see it leave the skyline if people had been riding it I don't
think it would have been removed. It was left in the shadow of
other more thrilling and/or family-friendly rides at the park
even though it towered over everything else.
- Great
Six Flags Air Racer: [36" minimum height] 3-bench 6-passenger
open cockpit bi-planes (12 total) that flew around in a circle
up in the air on cables. The top of the tower was 125 feet, but
the planes only achieved 100 feet of elevation. This ride was
often not operating due to weather. Removed during the winter
of 2000-2001 for Acrophobia.
- Haunted / Horror Cave: before Bugs Bunny World the Spanish fort
had a cave. In the courtyard that now sits in front of the Carrot
Club was a graveyard. If you went to the left you went over
the suspension bridge that was there. But go to the right and
you were in line for the cave's entrance (a huge devil's mouth).
This was a walk-through attraction with limited animatronic scenes
and even a few costumed humans that jumped out to try to scare
you. I think everyone who explored the fort remembers the ending;
a giant slide! After the Cave years this was home to Pac-Man
prior to turning into Bugs Bunny World.
- Highland Swings: a
Chance "Yo-Yo" swing that was located near the exit
of the Georgia Cyclone. Construction of the Promenade's
west ticket plaza and the restrooms at the Georgia Cyclone
exit took over the site.
- Krofft: Sid
& Marty Krofft Theater; a show
with costumed characters and marionettes. I include this show
because several people have asked about the World of Sid &
Marty Krofft amusement area that was located in the Omni
(now CNN Center) downtown. If you take the CNN tour you go up
the escalator that was the original entrance to the World.
SFOG's Krofft show was around for several years before,
but the World attraction was only open a very short 6
months. Krofft characters also were found throughout the park
as this was before the Time Warner Looney Tunes invasion
of Bugs, Daffy and the gang.
- Lickskillet Gate: Not a ride, but until 1998 there were two gates
used to enter and exit the park. The back gate was located where
the Go-Karts and Deja'Vu now operate. This gate was often used
during the Spring and Fall when the crowds were projected to
be light. With the re-building of the front entrance the gate
was closed and the Go-Karts were built.
- Jean Ribault's River Adventure: modeled after Disney's Jungle Cruise and
named after an early French explorer who met his demise at the
hands of Indians on the banks of a Georgian river, you rode a
boat through old America and saw some very fake animals, unfriendly
Indians, and were shot at by cannons at the end. The drivers
didn't have the humorous spiel as with Disney and the quality
of the displays were lacking. Thunder River's Observation
Platform was the Adventure queue area (which is where
the park recently installed rather weak pay-per-shot water guns
to shoot Thunder River riders) and Thunder River
replaced the Adventure.
- Jumpin' Bean: a
flat circular ride with small Mexican Style "Hats"
kids rode in. It carried two children per car and if you pulled
back on the restraining bar, it would raise or lower independently
of all the others, as the whole ride turned round and round.
Lots of fun, especially if you could get it bouncing. This was
similar to the Dumbo ride at Disney except at a much smaller
scale. This was located where Splashwater Falls is now.
- Laser Mission: a
laser-light gun shoot-em-up walk through additional charge attraction
that started out where the Batman Stunt Show queue is and ended
up in the USA section (now a candy shop). You were given a team
name and a gun and 2 or 3 soldiers entered a series of small
rooms with plastic aliens and robot life-size targets to shoot
at with flashing lights and lots of sounds. At the end your team's
score was posted and you got a Laser Mission button. The top
scoring team of the day could claim a small prize. This is now
the site of an elaborate candy store.
- Lickskillet Gate: originally there were two entrances to the park,
with a back entrance that entered where the plaza in front of
Deja'Vu is now. While Guest Relations was at the front
of the park, all other services were available from a series
of booths. And picnics were easier because it was a close walk
to the river. During the slow seasons the front gate was often
not used so that parking was all to the back of the regular lot,
but this was also before the "premier" parking lot
was paved. Why did it close? When the new ticketing scanners
and systems went in the thought was to centralize everything
for admissions at the new Promenade entrance, otherwise you end
up with 2 of everything (ticket sales, admissions, guest relations)
and since Season Pass processing was now outside the gate that
would be hard to negotiate with someone who purchased a pass
at the back gate.
- Log Jamboree (Flume #1): Originally there were two Log Jamboree flumes;
the original one was lower down the hill, close to the entrance
road, and was replaced by Ragin' Rivers which was removed
in 1998 to install the Georgia Scorcher. Each of the original
flumes had a tunnel with a giant character damaging the tunnel;
either a lumberjack using his axe, or an evil character manning
a handsaw. For a long time you could see signs still posted on
the trees behind Ragin' Rivers that warned people to "not
rock the boat" even though the flume (like the tunnel) was
history. In 2001 the remaining Log Jamboree flume was renamed
Deer Park Plunge as part of a corporate sponsorship deal
with Deer Park bottled water.
- Looping
Starship:
[48" minimum height] like
a "rocking ship" type ride but you go over the top.
Big squish effect at the beginning and end of the ride; move
your hip-pack to the side (you have been warned). The
exit is through an arcade. Holding 50 passengers per ride this
was a fairly high capacity ride so the line went fast, but it's
location at the rear of the USA plaza was one of the reasons
for its demise - not enough people went over the top to ride
it. Retired with the Gasp on August 1, 2005.
- Mini-Mine Train: a junior steel coaster - originally named Yahoola
Hooler - that was replaced by Bugs Bunny World's Convoy
(trucks). The original coaster was similar in layout to Six
Flags Over Texas' Mini-Mine Train, going over the bigger
mine train's tunneled final drop.
- Mo-Mo The Monster: an octopus ride that was located in different locations
through the years, starting out near the current Gotham City
entrance, then to the location of Free Fall, with
the last being in the Cotton States section (now Viper
basketball).
- Okeefenokee Swamp: before Monster Plantation the ride was also
through a swamp but it was full of rabbits and bears (oh, my!).
The ending was a scary ride through the dark part of the swamp,
watch out for those alligators! Monster Plantation also
occurs in a swamp, but the differences far outweigh the similarities.
Also, the Plantation is missing the Swamp's rabbit
girl's southern call at the end: "Y'all come back now, y'hear."
In fact, the Okefenokee ride from the first year was totally
redone by the Kropff company to install bigger characters and
more entertainment value - who can forget the singing carrots?!?!
- Phlying Phyrupus (Electric Flyer): a traditional Flying Scooter ride (2-person
vehicles on cables with a big rudder to allow you to go up and
down as you swing around). The Flyer was located at the
end of the Cotton States section (now a climbing wall).
- People Mover Show: The People Mover show was orientated towards little
kids. The theater was lit with UV lights to create the effect
needed for the characters. The characters were basically images
painted on an all black body suit worn by a show person. The
show was presented in a building that latter became the Season
Pass processing building (now only used on heavy processing days)
next to the entrance queue and holding brake platform for the
Dahlonega Mine Train. The exit of Season Pass was actually
the entrance of the theater - while in the queue line waiting
to have your picture taken there is an emergency exit which was
the actual exit for the show. This building was also recycled
into a kiddie haunted house during Fright Fest, but that
activity has moved over to Bugs Bunny World.
- Petting Zoo / "Petsville":
an elaborate petting zoo was on
the grounds and the remaining structures housed the animals for
the Animal Action Show up until 2001.The enclosures are
behind the USA Cartoon Network Superstore. If you go to
the bathrooms to the left behind the Cartoon Network shop
and stand on the wall you can see the tops of the cages. The
zoo also had a seal tank for a while, kind of between the zoo
and the train track. You could walk around the top and look down
into the tank. Or, you could walk down some stairs where there
was a large window for you to look into the tank. If you were
looking into the window your back was facing the train track.
The Seal tank closed a couple of years before (around 1980) the
petting zoo closed.
- Race Cars (Happy Motoring Freeway):
These were modern cars, similar
to Disneyland's original Autopia cars, that ran on a track
where the Great Gasp is now. The Happy Motoring Freeway
was removed for the parachute ride. This was during the time
when the current Hanson Cars were located where the Georgia
Cyclone is today. (Take a look at the occupancy sign in the
Cyclone's queue, it still says "Hanson Cars."). Both
the modern and Hanson cars had double tracks for increased
capacity. When the Hanson cars were moved to Carousel
hill the topography only allowed one track (but it gives a great
360 degree ride around the park).
- Ragin' Rivers®: [42"
minimum height without adult] inflatable 2-person boat slides
were similar to rides found at many water parks, your bottom
could get very wet. There were 2 straight "speed" slides
and 2 enclosed "tube" slides (the line split at the
entrance marked with an overhead sign). The Log Jamboree
originally had two circuits until this replaced the lower one
and it shared the Log Jamboree queue house. The straight
speed slides were often not operating due to staffing requirements
(a minimum of 4 staff members per side were required). Replaced
by the Georgia Scorcher which took over the queue house
from both Ragin' Rivers and the Log Jamboree.
- Reality Quest
/ Virtual Reality Theater
The popular hit presentation from
the International Association of Amusement Parks and Attractions
2001 convention, Ham on Rye cleverly blends virtual reality interaction
with a live actor. Set up in the USA band pavillion, recently
they have replaced the Pirate show with one set in the Wild West.
Ham on Rye is
the name of the company that makes this very creative use of
technology - and other presentations included a spooky one for
halloween, a Christmas one and one just for kids. Removed in
2004 so that a newer model could be installed (the original was
actually the prototype display from IAAPA).
- Round-Up: when
Mo-Mo the Monster left this traditional fair favorite
took its place for only a few months at the end of the Cotton
States section.
- Satellites (Trabant): a common flat spinning ride, the 2 roulette-style
wheels spun and then started an undulation motion first forward
and then reversed. Located near the current entrance to Gotham
City.
- Ship Shape Theater: Built in the early 1980's when the Jolly Roger
section was added with the opening of the Mind Bender.
The structure was originally an open air theater that looked
like a tent and housed different types of shows. Latter it was
enclosed to become a Teen club, then an arcade, and now visible
as the roof for Ultrazone, to the left of the Batmobile
as you enter Gotham City. This building was re-themed
in 1995, along with the building of the Axis Theater, the
preview of the Gotham City you find today.
- Six Flags Speedway (VR NASCAR Racing)
A virtual-reality NASCAR style
racing game, with true NASCAR simulation (it looks like a real
car!). Located near Free Fall's entrance.
- Steam Trains: the
Six Flags Railroad originally ran two oil-fired Steam engines
(rotating between the two so that only one was operating during
the year). The Texas and General ran from the time
the park opened in 1967 to 2003 when a diesel engine was transferred
from Six Flags Fiesta Texas - an engine that originally ran at
Opryland.
- Suspension Bridge: also known at the "bouncy bridge," a
great connection and short cut through Bugs Bunny World
and Carousel Hill that was removed over the winter of 1998/99
due to maintenance concerns. A new bridge appeared in almost
the same location (the entrance from Carousel hill is the same,
but the Bugs Bunny World entrance is adjusted as the Canyon
Blaster coaster is in the way.
- Skyway (Sky-lift / Astrolift): a companion ride to the Skybuckets, except
this course traveled from USA to the Confederate section
(crossing over one another above the Crystal Pistol theater).
The old station structures are in use as the Six Flags Kids
shop (Confederate) and the new virtual speedway near Free
Fall. In fact, Free Fall's queue house is the
old Skyway queue. Because the angle of ascent/descent was so
great at the Confederate station the ride was quite thrilling.
Sponsored by Delta Air Lines in the later years.
- Skyhook: a
very tall tower that had two large cages suspended from cables
(each holding 24 people) located where Free Fall is now.
The cages were lifted to the top and then the tower would slowly
rotate. Probably the first big "new" attraction to
open after the park opened, and the first attraction to leave.
- Spindletop: a
"Rotor" spinning ride - you got in a big circular room
which began to spin so fast it pinned the occupants to the sides.
Then the floor dropped down! Located in Lickskillet until
renovated into the Six Flags Mercantile shop. Was replaced
by the relocation of the Drunken Barrels to make way for
the Wheelie.
- Tag:
These were extra charge games that used motorized vehicles and
rubber balls to bombard both participants and guests with air
guns outside the arena. Boat Tag was located where the
Gotham City Circus midway is now, right under the brake run
of MindBender. Tank Tag was where the entrance to Viper
grew, now home to the climbing wall. Both had 2 person vehicles
- one did the steering while the other shot the cannon. Outside
the fenced arena other guests could bombard the competitors with
air-powered cannons using tennis balls for ammunition.
- Ultrazone: Au upcharge laser tag arena located in Gotham
City. It was a pretty good attraction when it first opened, using
an old arcade building that had been previously used for teen
dances. A couple of ramps and levels to hide behind, 2-4 teams
could be deployed into the game. But time wore out the fabric
roof and laser tag games had lost their popularity. The Gotham
City theming was added in 1995, one year before Gotham City Circus
took over with the opening of Batman the Ride. The last laser
tag games were played in 2003. In 2004 a Wave Swinger, "The
Gotham City Crime Wave," was installed in this location.
- Viper®
The coaster that strikes
twice.™ [1978, relocated to
SFOG 6/6/1995, closed 9/16/2001, Anton Schwarzkopf, 142.5-foot
high shuttle ends, 849 feet long, 53.7 MPH, 34.5 seconds, 7-car/4-seat
train, 42" minimum height requirement] One of the last weight-driven
shuttle loops in existence (you could see the pulley for the
weight turn at the top of the tall tower and watch the cable
as you leave the station). After 3 warning blasts on an air horn
your ride had a quick start out of the station (from 0 to almost
60 MPH in under 6 seconds), then through a loop and up a 70 degree
incline to a stop. You then returned backwards all the way through
the station up another hill. Then it's back down to the station
to end. This ride was previously at Six Flags Great
America, near Chicago, where it was the The Tidal Wave
(1978-1991). A second Tidal Wave , now renamed Greezed
Lighning, is at Paramount's Great America in California.
The ride exited through the Swampwater Jack's shop which
played off the theming found in the queue of a bayou swamp. A
complete creek was built, an abandoned building, a small dock
with boat, and opening year a burlap bag full of moving Viper
snakes. The side of the station had a bayou mural and was topped
with festive cajun Christmas lights. The station buidling remained
and is now a storeroom / Superman billboard holder painted with
a clouds-in-the-sky theme.
- Wheel Burrow: a Chance "Tumber"
located on the current Wheelie site. Imagine 2 Chance
Sky Diver rides, one horizontal on top, one horizontal at loading
level. The 2 were held together by a structure that looked like
a giant hour glass. The whole structure then turned (similar
to flipping over an hour glass) so that at half point they ran
very much like a Sky Diver. It only lasted a few years (1968-70)
to be replaced by the Drunken Barrels.
- Wiggle Worm A
very calm ride for the very young, a semi-circular "wormy"
vehicle with a lovable head undulated on a off-center tire to
give a gentle, rocking motion to the vehicle as it went around
and around. Located in the Spanish Fort and displaced by the
Wylie Coyote Canyon Blaster coaster.
- Z-Force an Intamin "Space
Diver" coaster (see discussion for Ninja
which was its replacement), now located at Six Flags Magic
Mountain, California, as Flashback. This ride was
part of Bally Corporation's "Ride Rotation Program,"
instituted to give parks new rides every few years. SFOG received
Z-Force and the Looping Starship as part of this program.
Z-Force (the coaster) came from Six Flags Great America,
Chicago (named Z-Force), and then went on to California.
But the Starship just came from California where it was named
Z-Force so the coaster became Flashback. Other
famous rides from the Six Flags rotation program are now found
at Six Flags Astroworld (Viper, Ultra Twister, and
Batman the Escape), Great America (Condor - probably
the most traveled of the rotated rides) and St. Louis (Collossus
- a giant ferris wheel).
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